Product Owner Challenge Gamehome

Timing: 40-50 min
Material: LEGO 3in1 creator kits.
Overview:
The product description is in one part of the room, PO and DevTeam in the other. PO is not allowed to show it to DevTeam, but can inspect the plan as often it’s needed – PO has to “walk & talk” – real challenges for traditional-minded product development departments.

Material to play Product Owner Challenge 3.0 Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. If you continue browsing the site, you agree to the use of cookies on this website. The Great Product Owner Challenge. If you want to be agile, and succeed at Scrum then you’re going to need to create great Product Owners who fully understand the role, and who are empowered.

Applying the product owner role can be challenging. The role has diverse responsibilities, and its application is context-sensitive: it varies depending on the type of product, the product lifecycle stage, and the people involved. This post will help you recognise some of the most common product owner challenges. The Underpowered Product Owner. Epics, and user stories w/ acceptance critieria to integrate agile mindset into Product Owner Challenge game (POC). POC is an agile game w/ Lego bricks. Its about challenging the product development to communicate clear objectives, requirements, and vision. Product owner challenge is an agile game with Lego bricks. It supports organisations in transitioning from waterfall to agile. The game illustrates the agile mindset to a waterfall-driven product development culture: stop micro-management and communicate face-to-face clear objectives, requirements and product vision.

Challenge

Learning Points:

  • Communicate with DevTeams as clear as possible,
  • Describe the requirements and product vision to DevTeams as precise as needed,
  • Micro-manage the project vs. DevTeam self-organisation,
  • Handle locally distributed DevTeams,
  • Expierence waterfall- vs. agile driven product development project.

I developed the game and presented it at several conferences and Scrum Gatherings. A website with video is available

Link to Game: http://bit.ly/POChallenge

POC-setting.jpg (194 KB)Timing: 40-50 min
Material: LEGO 3in1 creator kits.
Overview:
The product description is in one part of the room, PO and DevTeam in the other. PO is not allowed to show it to DevTeam, but can inspect the plan as often it’s needed – PO has to “walk & talk” – real challenges for traditional-minded product development departments.

Learning Points:

  • Communicate with DevTeams as clear as possible,
  • Describe the requirements and product vision to DevTeams as precise as needed,
  • Micro-manage the project vs. DevTeam self-organisation,
  • Handle locally distributed DevTeams,
  • Expierence waterfall- vs. agile driven product development project.

Link to Game: http://bit.ly/POChallenge

Timing: 40-50 min
Material: LEGO 3in1 creator kits.
Overview:
The product description is in one part of the room, PO and DevTeam in the other. PO is not allowed to show it to DevTeam, but can inspect the plan as often it’s needed – PO has to “walk & talk” – real challenges for traditional-minded product development departments.

Learning Points:

  • Communicate with DevTeams as clear as possible,
  • Describe the requirements and product vision to DevTeams as precise as needed,
  • Micro-manage the project vs. DevTeam self-organisation,
  • Handle locally distributed DevTeams,
  • Expierence waterfall- vs. agile driven product development project.

Link to Game: http://bit.ly/POChallenge

Timing: 40-50 min
Material: LEGO 3in1 creator kits.
Overview:
The product description is in one part of the room, PO and DevTeam in the other. PO is not allowed to show it to DevTeam, but can inspect the plan as often it’s needed – PO has to “walk & talk” – real challenges for traditional-minded product development departments.

Learning Points:

  • Communicate with DevTeams as clear as possible,
  • Describe the requirements and product vision to DevTeams as precise as needed,
  • Micro-manage the project vs. DevTeam self-organisation,
  • Handle locally distributed DevTeams,
  • Expierence waterfall- vs. agile driven product development project.

Link to Game: http://bit.ly/POChallenge

Timing: 40-50 min
Material: LEGO 3in1 creator kits.
Overview:
The product description is in one part of the room, PO and DevTeam in the other. PO is not allowed to show it to DevTeam, but can inspect the plan as often it’s needed – PO has to “walk & talk” – real challenges for traditional-minded product development departments.

Learning Points:

  • Communicate with DevTeams as clear as possible,
  • Describe the requirements and product vision to DevTeams as precise as needed,
  • Micro-manage the project vs. DevTeam self-organisation,
  • Handle locally distributed DevTeams,
  • Expierence waterfall- vs. agile driven product development project.

Product Owner Challenge Gamehouse Solitaire

Link to Game: http://bit.ly/POChallenge